For years, many assumed Skull and Bones was a ghost ship; the Ubisoft pirate game that would never make it to harbour. Having suffered six public delays, it is one of the most frequently postponed games of all time. The near total silence that surrounded it year after year convinced people that it was either permanently anchored at the port of development hell, or that it had already sunk to the bottom of the ocean. But within the halls of Ubisoft Singapore, hundreds of developers were navigating a storm of design problems in hunt of their white whale.
Skull and Bones first surfaced in 2017, with Ubisoft presenting a tantalizing glimpse into a world of high-seas piracy and naval warfare. Set in the tumultuous waters of the Indian Ocean during the Golden Age of Piracy, the game promised players the opportunity to captain their own ship, engage in fierce naval battles, and plunder riches amidst a backdrop of colonial power struggles.
With the success of Ubisoft's Assassin's Creed Black Flag, which introduced naval combat to critical acclaim, anticipation for Skull and Bones was high. Players hungered for more immersive pirate experiences, and Skull and Bones seemed poised to deliver just that.
However, as the years passed, the game seemed to vanish from the horizon. Delay after delay pushed its release date further and further into the future, leaving fans to wonder if they would ever get their hands on it. Speculation ran rampant, with rumors swirling about the troubled development process and the challenges faced by the development team.
Behind the scenes, the reality was far from the image of a ship lost at sea. Inside Ubisoft Singapore, the studio spearheading the project, a dedicated team of developers was hard at work, navigating the treacherous waters of game development.
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